OpenPairings

Chapter 7 13 minutes read

Entering results and postponed games

Entering a result#

Results are entered on the Pairings page, in the round's table. Each board has a result field between the two players.

With the keyboard#

Click the result field of the first board to give it focus (one click; the list does not open). Then type

  • 1 for a win for White (1-0),
  • 2 for a draw (½-½),
  • 3 for a win for Black (0-1).

The result is saved and the focus moves to the next board, so that

1

fills in six boards without touching the mouse. The digits are read by physical key, so the top row and the numeric keypad both work on any keyboard layout. The arrow keys walk through the other values without saving every one on the way; a second click on the field opens the list, for the results that have no digit.

With the mouse or a phone#

Choose the result from the list. On a phone or a narrow screen each board also has three large buttons, 1-0, ½-½ and 0-1, the one on file pressed. Pressing the pressed one again changes nothing.

The results in the list#

ResultMeaning
1-0, ½-½, 0-1the normal results
½-0, 0-½a drawn game with a disciplinary point adjustment
1-0 FF, 0-1 FFa win by forfeit (the game was not played)
0-0 FFa double forfeit: neither player turned up
0-0both lose, the game was played
1-0, 0-1, ½-½ "played, not rated"a game that was played but is not rated
* postponed by White / by Blacka postponed game (only if the tournament allows it)
… (blank)no result

A forfeit is an unplayed game for the tie-breaks of C.07 (Standings and tie-breaks); a game that was played but is not rated is a played game that FIDE does not rate.

Clearing and correcting a result#

Choosing the blank value on a board that already has a result does not clear it at once: a box asks Clear the recorded result? and you confirm with Yes, clear it or cancel. Changing a result to another one is saved at once and written to the audit trail, with the old and the new value.

A result in a round that was already sent to the rating office is changed only after a confirmation.

FIDE rule

In FIDE mode a result can be changed only in the last two rounds played (FIDE mode); an earlier mistake is corrected after the tournament, in the report to the rating office.

When two arbiters work on the same round, a result is refused if the players at the board are no longer the ones your page showed - a colleague swapped or replaced a player after your page was drawn. The message is Not saved: this board changed; nothing is written. Reload the page and enter the result on the board as it is now. A phone used for results says the same for its board. Two arbiters entering a different result on the same, unchanged board is not refused: the last one entered stands, and both are in the audit trail.

Correcting a result for the rating report only#

A wrong result found after the next round is already over cannot change the pairings that were made with it (C.04.2:4.3). Under each finished board of such a round, Correct for rating… records the right result for the rating report only: the pairings and the standings keep the result they used, the FIDE report carries the corrected one, and both the sent file and a copy of it hold the corrected result. Changing the board's result the ordinary way removes the correction.

When the last result of a round is in, the next round can be paired.

With electronic boards in the hall, the Pairings page also has a column Board saw: what the board reported, beside your entry. It never enters a result. See The board column.

Results from a file (CSV)#

More, Import results (CSV) reads a file with one line board,result per board (comma or semicolon; an optional header line). The board number is the one printed on the pairing sheet. Accepted result words: 1-0, 0-1, 1/2-1/2 (also ½-½, 0.5-0.5, =), ½-0, 0-½, 0-0, X, 1-0FF, 0-1FF, 0-0FF (+/-, -/+, -/-), the unrated forms with U, and *W, *B. Boards not mentioned keep their result.

Note

Nothing is saved unless every line is valid: the page lists every problem (at most 50) and you fix the file and send it again.

Results from phones#

On the Pairings page, More, Phone QR opens a large dialog (close it with the button, Escape or a click outside it). Its section Enter results on a phone makes a QR code and an 8-digit code. A helper scans the QR code or types the code on their own phone and can then enter results for that tournament only, without an account.

  • A helper phone fills in boards that have no result, in the latest paired round only, and cannot change a result that is on file - also not one the arbiter entered a moment ago, before the phone's screen caught up.
  • A deputy phone can enter and correct a result in any round, and can clear one: under a board that has a result there is a Clear result button. The first tap turns it into Tap again to clear board N for a few seconds, the second clears the board and puts it back among the unfinished ones. Tapping the result that is already chosen changes nothing. The button is absent where the program would refuse the clear (an archived tournament, a result already sent in a finalised TRF, a closed round in FIDE mode) and on helper phones.
  • A phone can be limited to a range of boards.

The code expires after 24 hours and can be revoked at any time on the same card. Revoke asks first: a phone using the code is signed out at once and needs a new code to come back. The phone's screen shows the players' ratings and scores, has a lock that guards against accidental taps, and its own theme switch. A phone cannot reach anything else in the program.

On the desktop install the program answers only this computer until you switch on Let phones on this network connect in the same dialog and pick this computer's address on the hall network (and, if you need to, a port; 4748 unless you change it). From then on, while at least one phone code is active, phones on the same network reach the phone pages - result entry and incidents, nothing else - at the address the QR code carries. Every other page stays on this computer only. Switch it off when the round is done; the computer's firewall may ask once whether to allow it. It is plain http on the hall network, like the board link.

Arbiters with their own account#

An arbiter on the hosted program can work under their own name instead of a shared code. The owner invites them in Settings, Share / Team, with the role Arbiter - results and incidents on a phone. After accepting, the arbiter opens /m/connect on their phone (the code page links to it), picks the tournament and taps Use this phone; Show a code for another phone shows a QR code for a second phone or for the installed app. An arbiter:

  • enters and corrects results and logs incidents like a deputy phone, and everything they enter is in the audit trail under their own account;
  • cannot open the tournament at the desk, pair, or change anything else;
  • loses their phones the moment they are removed or leave.

In the Phone QR dialog, Arbiters' boards gives each arbiter a range of boards; My boards on their phone then shows just those. The owner and the editors can do everything an arbiter can.

The hall view#

  • Each board says whether it is still Playing or Finished.
  • A line under the round says how long it has been going: since the pairings were published, or, if they were not, since the first live board reported. It says which. Without either it says nothing rather than guess.
  • Find a player or a board searches by name or board number.
  • With live boards (Live boards) every board also shows what the board in the hall saw: the same result, a result not entered yet, or, in red, a different one. It is a warning; the phone never enters it.
  • When two arbiters enter different results for the same board, the second is refused and both phones show the disagreement in red on that board. Nothing is overwritten; settle it and enter the right one.
  • Keep the screen on stops the phone from going dark while the page is open (where the phone supports it), and One-handed layout moves the controls to the bottom edge with bigger result buttons. Both are remembered per phone.

Manubrium Lite, when the wifi drops#

These phone pages are Manubrium Lite: a page in the phone's browser, served by the program itself, nothing to install. It keeps working when the hall wifi drops, as long as the page stays open:

  • A tapped result goes into the phone's outbox first and is sent from there, in the order it was entered. Without a connection it waits on the phone and is sent when the wifi is back. The header says how many are waiting, and each board shows Waiting, Sent or Not accepted.
  • The program judges every result when it arrives, not when it was tapped. A result that is no longer allowed - the phone's code was revoked, the round is no longer the latest for a helper, the players on the board changed, or the board got a different result in the meantime - is not accepted, and the phone says why, per board, until it is dismissed. A result entered at the desk is never overwritten by a phone that was out of reach.
  • Sending the same result twice (a lost reply, a reload) saves it once.
  • Clearing a result, the lock, the round switcher and More need a connection.
  • Leave on a phone with results still waiting asks first: leaving drops them.

Running the whole tournament from a phone - pairing, players, standings - is the full Manubrium app, which connects to the program separately.

Incidents logged at the boards#

Each board on the phone has an incident button.

  • A deputy phone logs an incident: illegal move, clock problem, phone or electronic device, complaint, time added, game rewound, arbiter call or other, with a short note and, if useful, a photo taken there and then (the phone shrinks it before sending; at most about 2 MB arrives). The board, the round, the players and the time come with it; the note is not the place for names.
  • A helper phone has Call arbiter instead: it only logs an arbiter call for that board.

Incidents go through the same outbox as results, so they also wait for the wifi. On the Pairings page a line under the round says how many it has, and More, Incidents lists them all, per round, newest first; a new one appears while the page is open. A photo shows as a thumbnail there, and only there: it is not on any public page, an arbiter account cannot open it, it does not travel in an export, and it goes when the tournament is deleted. Every incident is also in the audit trail. A printable incident report comes later.

Postponed games#

A game that cannot be played in its round (moved by agreement or adjourned) is postponed. The tournament goes on.

Turn it on. Settings, Scoring, Postponed games: Allow postponed games. With it off, no postponed result is offered anywhere, except in a round robin, which always offers it: its schedule does not depend on scores, so the switch is shown on and cannot be turned off there. The same page sets what a postponed game counts as until it is played, for the player who postponed it and for the opponent: a draw for both by default. The value is saved on each game when it is postponed, so changing the setting later affects only new postponed games.

FIDE rule

A draw for both players is the FIDE rule. Any other value takes the tournament out of FIDE mode.

Record it. Choose postponed by White or postponed by Black as the result of the board. Until the game is played it counts as the setting says in the standings, the tie-breaks and the pairing of every later round. A postponed game is also recorded automatically when you pair a round while boards without a result remain and choose Record missing results as postponed and pair round N. Pairing a round while a postponed game from an earlier round is open asks for a confirmation that names the players: they are paired on a provisional score.

Boards nobody entered, in a round robin. A round robin pairs every round in advance, so a game that is not played often just stays without a result. Once a later round has all its results, such a board counts as a postponed game nobody asked for: both players get what the setting gives the opponent (a draw by default) in the standings and the tie-breaks, the standings say how many games are still open, and the results site shows Result not yet in on the board. Nothing is written on the board: the TRF and the files for rating still see a board without a result, and the round cannot be sent until it has one. A game played early in a later round does not count as that round having its results; the round must be complete. To have the standings go on the same evening, mark the board postponed by White or postponed by Black yourself. Swiss, Keizer and team tournaments do not do this: there, the next round cannot be paired past an empty board anyway.

Open games. The Pairings page lists the open postponed games with a button to their round. Each game may carry the agreed date (never a deadline; nothing becomes overdue) and a short history of changes. A game can be played at any time: enter the real result, with the date it was played. A result that is not a draw over a postponed game asks for a confirmation first.

Printed notices. A notice for each player with the round, board, opponent, colour, agreed date and venue is on the Print page (Postponed-game notices) and can be printed per game; a calendar file (.ics) for the agreed date can be downloaded from the same list.

Everywhere the standings go. While a game is open the standings, the prints and the published standings say that they are not final, mark the player or team with 1 pending, and the tournament stays running. A round with an open postponed game, or with only the round-robin boards described above left without a result, does not stop the published standings: they go through the latest such round and say how many games are still to be played (on the results site: Provisional: 2 games have no result yet and count as draws until they have). A round that is still being played does stop them, as before. Archiving the tournament tells you how many games are still unplayed.

Reporting. In FIDE mode there is no TRF that holds the round of a postponed game without a result, and no final standings: Settings, Export lists the open games. A file of only the rounds before it is still made, and OpenResults keeps showing the standings, marked not final. Enter the result, or press Not played in this event beside the game. That second way asks twice (it takes the tournament out of FIDE mode, for good). The game stays postponed: the file for rating writes it as not played (0000 - Z), and if it is played later after all, its real result goes to the FIDE in a separate file for the postponed games, because a game played in another rating period is reported as a separate tournament. Outside FIDE mode a postponed game is written as not played in the file for rating and in its copy, without asking. See Sending to FIDE.